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  • Game design theorists have argued that these ambiguities are a "problem" that computer technology can fix. How dull! As I see it, the key is to actively embrace these ambiguities in a way that feels intentional and fun. To this end, we conceptualized B.U.T.T.O.N. not as a "computer game," but rather as a game that just happens to use a computer. I do admit that all games -- even the most traditional and "closed-system" games -- are subject to these kinds of negotiations and https://www.mmogo.com/
  • 3/19/17 at 10:00 PM -
    3/30/17 at 9:00 PM
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    canada dei Map
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Game design theorists have to mmogo