We stack flat phys damage to scale our elemental damage significantly with Voidforge. Wild Strike will then give us the ability to chain our damage to nearly all nearby enemies. With high crit rate, and Inquisitor’s Inevitable judgement, we have a very high probability of freezing, shocking, and igniting every mobs, bosses included.
This build does not try to scale our secondary damage from Wild Strike; the current set-up has more than enough clear power, so instead we focus on increasing our melee damage portion so that we have respectable single target DPS. Additionally, Wild Strike converts 100% of your physical damage to an a random element, essentially making your attacks do 400% of physical damage as some kind of element!
Pros
+ High trash DPS, especially in large packs
+ Good combo of hipster items and meta skills working together
+ Great boss DPS thanks to Inquisitor Ascendancy
+ Health on all your items, so HP pool can hit 6k+ without a Kaom's Heart or Belly of the Beast
+ Vaal Pact
+ Has single target damage(whoa)
+ Flexibility with auras
+ Aesthetic as hell
Cons
- You don’t have the movespeed of a Deadeye
- Gotta get into melee range
- Squishy to melee
- Vaal Pact
- Relatively expensive to start
- Tooltip DPS is garbage
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