Hi everyone, just wanted to share something I found while browsing for ideas around education tech. I landed on a page from Luvina Software at https://luvina.net/en/ar-and-vr-in-education/. They’re an IT company that provides different types of custom development services, and I was specifically checking out their content on how AR and VR are changing the classroom experience. The whole idea of students learning through simulations or virtual interaction caught my eye. It’s not something I had seen explained this clearly before.
What made me really stop and read carefully was how they explained their work in e learning software development services. The company doesn’t just write blogs—they also build educational platforms and tools based on real school and university needs. For example, they design apps that help teachers explain subjects better through interactive graphics or simulations. That was interesting because it showed how these tools aren’t just for big schools. Even small institutions or training centers can use them with the right setup.
They even showed examples where VR was used in a history class to take students back in time, like virtually walking through an ancient city. This isn’t just fun—it’s useful for learners who need more than just words on a page. As someone who didn’t always connect well with textbooks, I really see the benefit of this approach. I think companies offering e learning software development services play a big role in making sure content is not only engaging but also easy to understand for all kinds of learners.
Luvina also talked a bit about how their team creates systems that fit each school’s goals and structure. This means schools aren’t stuck with a one-size-fits-all model. They can request certain features like progress tracking, quizzes, or video lessons. I thought that was smart because not every institution teaches the same way. That kind of flexibility can make a huge difference, especially now that more schools are moving to digital or hybrid learning environments.
So yeah, if you’re into the mix of tech and education like I am, take a look at their site. Here’s the link again: https://luvina.net/en/ar-and-vr-in-education/. It helped me understand how AR, VR, and educational software are working together to build better learning systems. Curious if anyone here has seen something similar in action? Would love to hear your experience or thoughts.