Back then, if we could sell NBA Live Mobile Coins

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    Back then, if we could sell 10,000 units of a triple A title, it was great. But now, for example, Oblivion, we sold about 150,000 units between PS3 and 360. Fallout 3, we did -- well, it's still selling, but right now we're at about 30,000. Obviously, GTA has done like 100,000. Now we're seeing some interesting numbers. It's getting better, but it's still small. I think there's still room to NBA Live Mobile Coins grow.How big do you think the third-party high definition publishing market is in general?

     

    I know there are a few companies doing it. How much consumer demand is there for this kind of stuff?TT: I think the consumers are waiting for good, new stuff. There just aren't too many of them. I think a lot of the reason is because of market conditions. It's difficult for local developers to make next gen stuff. It used to be that they could recoup their costs by selling only in Japan, and if they sell something out West, it was like icing on the cake.

     

    So, in that sense, there are a lot less local high def games, which I guess opened up doors for Western companies. I think the demand is there. 360 has done a lot better than the original Xbox. PS3, especially with the price cut, is doing better. I think the demand is still there.When I was a kid, it felt like all the best console games came from Japan.

     

    Now, the best games don't necessarily come from Japan anymore, though there are still good ones. I wonder if there are those consumers in Japan that feel that way as well.TT: I think numbers are growing with what we call 2K18 MT Western game fans. There has always been like a negative, almost allergic reaction to Western games in Japan in general, but that's going away a little bit. I think the Western companies, they've studied Japanese games in the past years. They've learned from it. More cheap coins in http://www.mtnba2k.com/