Batman was going to NBA Live Coins

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    Boss and floor them with one punch, but in actuality if Batman was going to NBA Live Coins throw a punch at the Riddler, he would knock him out. So we wanted to design around that problem so that we could still offer up that intimacy, that connection between Batman and the villains that he creates without just completely ripping the guts out of any gameplay potential that would be born out of that encounter. So we use a number of different techniques in order to achieve that. In the

     

    of the Riddler, he's got such incredible presence for someone who has no presence, right? If you're in his realm he'll be projected on the side of a wall, and he's just taunting you all the time. I think that's kind of a nice, very emotional connection where you really cannot wait to Buy FIFA Coins get your hands around his neck. That's the sort of things we're talking about, that's the intimacy we're really talking about. They're humans. They're mortal. Batman's a mortal guy, but he's a total

     

    , so we've got to make sure that all of a sudden someone like Riddler doesn't just develop superhuman strength because it makes gameplay sense. No. Riddler is a smart guy but he's not a powerhouse, and so the combat between Batman and Riddler exists on the intellectual level. [Batman comic and animation veteran] Paul Dini is writing your script, right? Yep. Can you describe the world building on Rocksteady's part versus the writing on his part? Does he come up with

     

    , or do you feed him scenarios and he writes the dialogue? It really is a marriage. There's no point doing either of  mmogo  those two things in isolation. We've obviously got some pretty good gameplay ideas that we feel pretty confident that we can make great gameplay experiences, but it's important that the authenticity is there, so working with Paul Dini, we've got ourselves a great situation. We can say look, this is what we want to do. How can you make that work within