[MATCHMAKING]
- Fixed buytime closing as soon as all gamers join in QMM.
-- Increased warmuptime CSGO M4A4 Skins while all players tend to be connected from thirty sec to sixty sec
[UI]
: Fixed the arrears radar scale along with money position configurations overlapping with the viewer UI in the most typical resolutions.
- Dropdown panels now assistance more than 20 choices.
- Fixed stock grenades icons sketching black.
- Repaired the bottom position gamer counter being a little bit too low and stop.
- Fixed hud alert flickering.
rapid Fixed Deathmatch Reward Panel overlapping exceedingly with radar within extreme cases.
instructions Optimized some hud options code that improves performance.
aid Money position in accordance with radar now views safezone.
- Permanent HUD background alpha dog not saving in case you set cl_hud_background_alpha for you to 0.
[SDK]
instant Added concommand 'rangefinder' for map manufacturers (provides 2d in addition to 3d distance to help target).
- Inside Demolition games, the final weapon can be any kind of weapon and induce the end of circular logic if allowed.
[MISC]
- Additional Effective range plus rangefinder functionality that will cl_weapon_debug_print_accuracy convar.
tutorial Fixed bad slave shackled icon positioning in some instances.
- In DeathMatch it now according to the right name for many guns.
- Throughout Demolition games, the following weapon panels right now work for all weapons.
- Optimized after sales performance when any time accessing CS: PROCEED inventory on Vapor Community.