Developer and publisher Wargaming.net has revealed that World of Tanks, its client-based, free-to-play game, makes somewhere in the low end of "double-digit" millions in profits every month.The privately held company hasn't disclosed exact sales or profit numbers, but CEO Victor Kislyi compares Wargaming.net's revenue and headcount growth to the early expansions of giant internet services firms like Twitter, Facebook, and Google."We probably have one of the highest payment ratios in
industry, it's around 25-30 per cent," said Kislyi in an interview with GamesIndustry.biz. That's especially impressive when you consider World of Tanks has 20 million registered users.The game launched in Russia in 2010, and has since released in FIFA Coins North America, Taiwan, and other European countries. Wargaming.net recently announced that it will release World of Tanks in Southeast Asia, and has hinted at plans for Brazil, Turkey, and the Middle East.As for its staff, the London-
company has 400 people working on World of Tanks alone -- compared to the Buy Madden NFL 18 Coins 120 it had 18 months ago -- across its development studios in Minsk, Belarus and Kiev, Ukraine.Along with those employees, it has 150 people working on World of Warplanes, 50 people creating small projects, and over 70 people at its St. Petersburg, Russia studio developing World of Battleships. Wargaming.net has offices in Paris, Berlin, and San Francisco, too.
Helsinki-based start-up Grand Cru has picked up $2 million in seed funding to create cross-platform adventure games for mobile and browsers, beginning with its first title The Supernauts.Grand Cru aims to create unique experiences that work on any device or platform, including tablets, smartphones, Facebook, and the web. CEO and co-founder Markus Pasula also says the company was founded on the principle that the next generation of mobile gaming will be built on real-time mulitplayer at https://www.mmogo.com/