CS: GO Update : Militia überarbeitet, Waffen-Skin-Eigenschaften

  • Eingeschaftswerte von Waffen-Skins sichtbar

      Wenn dude im Spiel einen Waffen-Skin ansieht, dann bekommt man darum ein digitales Zertifikat („Item Certificate“) allzu sehen, das numerous Werte anzeigt.

      Bei variablen Skins k?nnte man nun direkt sehen, welches Gather zugrunde liegt. Dieses ist beispielsweise besonders Interessant bei „Case Hardened“ oder „Fade“ Skins. Bei Skins dieser Art kann der Geldwert kklk Items nämlich besonders variieren. Außerdem soll die Abnutzung around Form eines genauen Werts angegeben. Person muss nun additionally nicht mehr Infos von Drittanbietern aufsuchen, um an die Werte zu gelangen. Ein löblicher aber sinnvoller Schritt von Valve.

    Weitere Fixing für Canals

    Eben hat auch Canals wieder eine Menge an Fixes aber kleinen Anpassungen erhalten. Vor allem grafische Fehler wurden behoben. Auf A-Kurz wurde außerdem einer der Tische entfernt, da die oft die Bewegung stören. Außerdem soll es nun schwieriger sein über den Boost zum B-Spot zu kommen.

      CS: GO Update fifty. 03. 17 Changelog

    [ MISC ]

    - When examining it in game products from user’s own inventory, from other users’ inventories, and with Community Market, participants can now see an official Item Certificate that has Finish Style, End Catalog Number, Structure Template, and Dress yourself in Rating.

    - Changed the nearby industry lobbies search algorithm, aside from geographic proximity by distance, to include far more results from the equivalent country as the looking user, providing a great deal more relevant results just for players living in the vicinity of borders.

    [ ROUTES ]


    -- fixed gap throughout bomb site T wall

    - resolved missing texture with bridge visible right from arch

    - permanent overlapping geometry for a site

    - repaired a few places near T spawn exactly where bomb could get trapped

    - increased disappear distances on various props that were obvious

    - adjusted wall geometry in imprisonment stairs to fix lighting effects glitch

    - increased lightmap grid resolution in prison gruppo di potere

    - added an article of cardboard under brand-new toolbox at H to block glitchy sightline

    - removed among the list of picnic tables for Short

    - permanent pixelwalk in casino shoe shop

    - fixed errant clip remember to brush on balcony

    tutorial made it more difficult for you to climb the timber sign to H from boost

    aid trimmed top four corners of courtyard developing facing the stairs

    -- fixed nav report where lamp content were removed

    -- adjusted balcony foot posture prop to fix spaces


    - Went up CT spawns and hostage recovery zone

    - Plugged off river and also area around old CT spawn

    - Shortened underground tunnel, these days exits into house

    - New slave shackled spawn positions, taken off position from minor house in back garden, hostages will always offspring one on uppr floor and one on lower floor for main house/garage

    - Opened up house in the vicinity of silos, can now make use of door to enter/exit instead of window exclusively

    - Added a number of cover near tunnel exit in backyard

    - Moved terrorist spawn area to balcony at backside of house

    - Put in cover in long-range areas

    - Fixed several boosts/exploits

    aid Smoothed out activity in general