In a new developer video, Guerrilla Games details the process of how many of the animal and dinosaur inspired machine enemies in Horizon: Zero Dawn came to be.After the surprising new gameplay featured during the PlayStation Pro event last month, the team at rs2joy Guerrilla Games is giving fans a closer look at the world of Horizon: Zero Dawn. As seen in previous trailers, some major event has managed to push humanity to the brink, forcing the survivors into smaller nomadic tribes, while machine like animals have taken over a landscape reclaimed by nature.
In a brand new developer diary, the developer gives fans a closer look at how these monstrosities came to be.Even early on in the concept phase of Horizon: Zero Dawn, Guerrilla Games knew it absolutely wanted a natural looking landscape, a female lead that would eventually become known as Aloy, and a dominant race of machines. While the designers went through a number of evolutions of what these machines should look like, they eventually settled on a prehistoric meets nature sort of concept.
Part of this design choice was to give gamersbetter insight into eachcreature byobserving how it behaves, giving the player a better understanding of what kind of attack style it has and how to prepare for it.With many different machine animal types in the game, the trailer focused on the Shellwalker, a slower, more methodical machine that fiercely protects the valuable loot on its back, and the Snapmaw, a machine clearly inspired by alligators and crocodiles.