New CSGO Update Modifications Cache And Nuke

  • New CSGO Update Modifications Buy CSGO Skins Cache And Nuke
    MISC
    Fixed feasible remote code performance bug in KeyValues parsing. Thanks to xPaw for finding as well as reporting the issue!
    Fixed a bug allowing community servers to override certain video game files.
    Added support in vbsp for clip brush textures with different material kinds.
    Added CS: GO in-game blog localization for Finnish.
    Considerably reduced holiday cheer.
    Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration
    With “cl_weapon_debug_show_accuracy 1, ” when a shot is actually fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i. e, the actual farthest distance at which the shot is actually guaranteed to fall inside a 12 inch group.
    With “cl_weapon_debug_show_accuracy 2, ” when a photo is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
    cl_weapon_debug_show_accuracy_duration ( default ten ) determines just how long the debug groups last.
    The further the shot is actually into the spray sequence, the more red the actual circle will be.
    AUDIO
    Increased radius of c4 disarm audio
    Fixed some cases where alt-tabbing away as well as back to the game might cause incorrect noises to play
    MAPS
    Cache
    Visibility improvements depending on color-blind player feedback
    Texture improvements
    New vent models
    Added subtle markers for grenade throws (thanks James Bardolph)
    Added plant-zone decals to Bombsite B
    Added graphic for “Sun-room” (thanks Thurnip)
    Fixed fade distance upon crate in checkers
    Fixed weapons being irretrievable under vent
    Fixed all known bomb-stuck spots
    Fixed an exploit involving flashbangs from middle of the into checkers
    Fixed pixelwalks at middle of the, T-Spawn, A main, A website
    Improved. nav nylon uppers (thanks p_NM)
    Nuke
    Improved accuracy of grenade clips upon metal containers
    Clip brushes now play the correct material type footstep sound
    Overall performance optimizations
    Removed cage stack from CT side
    Removed railings outside HUT
    Eliminated railings at top of Heaven ladder
    Lowered ambient soundscape volumes
    Door starting and closing predictability fixed
    Improved. navigation mesh (thanks Bez)
    Fixed +use interaction through tool or even clip brushes
    Fixed double doors being blocked by their sibling door being CSGO M4A4 Skins blocked by the gamer.

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